Hi guys,
I’m currently porting a project to the Nintendo Switch console. This project contains a lot of config files in UTF16 format. However, wchar_t on Switch is defined as 32 bit and there is no easy way to change this.
So my question is: Can I save / convert / export UTF-16 files to UTF-32 with EmEditor? I couldn’t find the format in the encoding list, so all help is much appreciated.
Thanks!
Kind regards
Marcus